Trivial+Pursuit+History+Edition+Board+Game


 * The idea of the game is to see who knows the most S.S and to review for the S.S SOL on June 6. **

 **Created by : __//Ashley Tapp//__ on May 31 2008. **

 **How to play //Trivial Pursuit// History Edition: **

**Things You’ll Need: **
>   ** >    **
 * ** // Trivial Pursuit Games      // **
 * **  <span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(43,247,243)">Up To Four People    **
 * **<span style="COLOR: rgb(1,29,223)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(16,202,244)">  Tables
 * **<span style="COLOR: rgb(1,29,223)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(16,202,244)"> Chairs   **
 * **<span style="COLOR: rgb(1,29,223)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(43,247,243)">Plenty Of Playing Room   **
 * **<span style="COLOR: rgb(1,29,223)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(43,247,243)">Snacks   **
 * **<span style="COLOR: rgb(1,29,223)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(43,247,243)"><span style="COLOR: rgb(43,247,243)">Drinks


 * <span style="COLOR: rgb(245,134,0)">Step 1  : Place playing piece tokens for each player (or each team) in the center hub on the board to start the game.

<span style="COLOR: rgb(141,13,253)">Step 2  : Roll the die to see who gets the highest nu         mber to play first. That player gets the die to start the game. <span style="COLOR: rgb(255,205,0)"> Step 3  : Roll the die on your turn to see how many spaces your token moves.

<span style="COLOR: rgb(24,33,247)">Step 4  : Move in any direction and turn any way you like at junctions on the board - but you can't move back the way you came (not on the same move, anyway).

<span style="COLOR: rgb(247,8,188)">Step 5  : Answer the question for the space where you land. The player to the right draws a card and asks you the question for the color-coded category of the space you landed on.

<span style="COLOR: rgb(51,250,5)">Step 6  : Get the right answer (it's on the back of the card) and your turn continues. Roll and move again, and try another question. When you get an answer wrong, your turn is over and play rotates to the next player to your left. <span style="COLOR: rgb(22,243,161)"> <span style="COLOR: rgb(50,251,246)">Step 7  : Land on each of the six category headquarters (at the end of each spoke). Collect a colored scoring wedge the first time you correctly answer a question on each headquarters space.

<span style="COLOR: rgb(38,253,162)"><span style="COLOR: rgb(50,251,171)">Step 8  : <span style="COLOR: rgb(50,251,171)">Use your turn to land on the center hub by an exact roll of the die after you have collected all six color we dges.

<span style="COLOR: rgb(254,22,22)">Step 9 :  Answer the game-winning question when you land on the hub. The other players decide your category when you land on the hub to end the game.

<span style="COLOR: rgb(130,196,64)">Step10 : Whoever wins may brag about their smartitude.

** //**Trivial Pursuit**// is a [|board game] in which progress is determined by a player's ability to answer [|general knowledge] and [|popular culture] questions. The game was created in 1979 by [|Scott Abbott], a sports editor for [|The Canadian Press] , and [|Chris Haney] , a photo editor for Montreal's //[|The Gazette]//. After finding pieces of their //[|Scrabble]// game missing, they decided to create their own game.[|[1]] With the help of [|John Haney] and [|Ed Werner], they completed development of the game, which was released in 1982.[|[2]] In [|North America], the game's popularity peaked in 1984, a year in which over 20 million games were sold. The rights to the game were licensed to [|Parker Brothers] (now part of [|Hasbro] ) in 1988, after initially being turned down by the [|Virgin Group] ; in 2008, Hasbro bought out the rights in full, for US$80 million.[|[3]] [|As of 2004], nearly 88 million games had been sold in 26 countries and 17 languages. Northern Plastics of [|Elroy, Wisconsin] produced 30,000,000 games between 1983 and 1985. Dozens of question sets have been released for the game. The question cards are organized into themes; for instance, in the standard Genus question set, questions in green deal with science and nature. Some question sets have been designed for younger players, and others for a specific time period or as [|promotional] tie-ins (such as //[|Star Wars]//, //[|Saturday Night Live]//, and //[|The] [|Lord of the Rings] // movies). [ hide  ]   * [|1 Gameplay] 
 * == Contents  ==
 * [|2 Editions]
 * [|3 Controversies]
 * [|3.1 Fred Worth lawsuit]
 * [|3.2 David Wall lawsuit]
 * [|3.3 Dumbing down accusations]
 * [|4 Television]
 * [|5 References]
 * [|6 External links]
 * [|6.1 Multimedia]  ||

Gameplay
The object of the game is to move around the board by correctly answering quiz questions. Questions are split into six categories, with each one having its own color to identify it; in the classic version of trivial pursuit these are Geography (blue), Entertainment (pink), History (yellow), Arts & Literature (brown), Science & Nature (green), and Sports & Leisure (orange). The game includes a board, playing pieces, question cards and a box and small plastic wedges to fit into the playing pieces. Playing pieces used in trivial pursuit are round and divided into six sections. A small, plastic wedge can be placed into each of these sections to signify when a question from a certain category has been correctly answered. Any number of playing pieces may occupy the same space at the same time. The pieces resemble pie slices that fit into a circular piece to make a pie. During the game, players move their playing pieces around a track which is shaped like a wheel with six spokes. This track is divided into spaces of different colours, and the centre of the board is a hexagonal shape. At the end of each spoke is a 'category headquarters' space. When a player's counter lands on a square, the player answers a question according to the color of the square, which corresponds to one of the six question categories. If the player answers this question correctly their turn continues; if the player's piece was on one of the category headquarters spaces, they collect a small wedge of the same colour, which fits into their playing piece. Some spaces say 'roll again' giving an extra roll of the die to the player which has landed there. Questions are written on cards. There are six questions on each card, one from each category. The answers to the questions are on the back of the cards. These cards are in turn stored inside a small box. Once a player has collected one wedge of each color to fill up their playing piece, they make their way toward the hexagonal hub and answer a question in a question category selected by the other players. If this question is answered correctly then that player has won the game. Otherwise the player must leave the centre of the board and try again on their next turn. Extra sets of cards with new questions can be purchased separately in order to enhance the game. Special versions of the game have also been made for different players, for example with easier questions for younger players, and numerous special editions are available with questions on certain popular subjects. Examples are the 'Star Wars' and 'Lord of the Rings' editions. 

Editions
// Main article: [|List of Trivial Pursuit editions] // Over the years, numerous editions of //Trivial Pursuit// have been produced, usually specializing in various fields. The original version is known as the //Genus// edition (or //Genus I//). Several other general knowledge editions(such as //Genus II//) have followed. 

Fred Worth lawsuit
In October 1984, Fred L. Worth, author of //[|The Trivia Encyclopedia]//, //Super Trivia//, and //Super Trivia II//, filed a $300 million lawsuit against the distributors of //Trivial Pursuit//. He claimed that more than a quarter of the questions in the game's Genus Edition had been taken from his books, even to the point of reproducing typographical errors and deliberately placed [|misinformation]. One of the questions in //Trivial Pursuit// was "What was [|Columbo] 's first name?" with the answer "Philip". That information had been fabricated by Worth and placed in his book to catch anyone who might try to [|violate his copyright]. The inventors of //Trivial Pursuit// acknowledged that Worth's books were among their sources, but argued that this was not improper and that facts are not protected by copyright. The district court judge agreed, ruling in favor of the //Trivial Pursuit// inventors. The decision was appealed, and in September 1987 the [|United States Court of Appeals for the Ninth Circuit] in [|California] upheld the ruling. The issue was taken to the [|Supreme Court of the United States], which rejected Worth's arguments in March 1988. 

David Wall lawsuit
In 1994, David Wall of [|Cape Breton, Nova Scotia], launched a lawsuit against the game's creators. He claimed that in the fall of 1979, he and a friend were hitchhiking near [|Sydney, Nova Scotia], when they were picked up by Chris Haney. Wall claimed that he told Haney about his idea for the game in detail, including the shape of the markers. Wall's mother testified she found drawings of his that looked like plans for a //Trivial Pursuit//-like game, but the drawings had since been destroyed. Wall's friend, who was allegedly hitchhiking with him that day, never testified. Haney said he never met Wall. Over the years, there was much legal wrangling, notably around whether the suit should be decided by a judge or jury. On [|June 25], [|2007] , the [|Nova Scotia Supreme Court] ruled against Wall.[|[4]] 

Dumbing down accusations
In the United Kingdom, //Trivial Pursuit// players have complained that recent versions of the game are [|dumbed down] in comparison to previous editions, with easier questions and more focus on celebrities and show business.[|[5]] In addition, some long time players in the U.S. have complained that recent editions promote commercial products, with questions such as, "Who was the first pizza delivery outfit to promise your order in 30 minutes?" (from the //Genus III// edition). [//[|citation needed]//] 

Television
// Main article: [|Trivial Pursuit (game show)] // A version of //Trivial Pursuit// hosted by [|Wink Martindale] aired on [|The Family Channel] in the [|United States] from 1993 to 1995. A [|syndicated] version of the show entitled //Trivial Pursuit: America Plays// is under development for a planned launch in fall 2008. Trivial Pursuit: America Plays starts September 22, 2008, with Mark Walberg as the host. A total of 175 30-minute episodes have been ordered for the first season. [|[6]] [|BBC Television] produced a //Trivial Pursuit// [|game show] based on the game in the [|UK] hosted by [|Rory McGrath]. Another British version (with slightly different rules) was hosted on [|The Family Channel (now Challenge)] by [|Tony Slattery]. [|Birgit Lechtermann] hosted a version for [|VOX] in [|Germany] from 1993 to 1994. In 1988, a made-for-television movie entitled //Breaking all the Rules: The Creation of Trivial Pursuit// was aired. Treated largely as a comedy, the movie featured the music of Ginette McLeod and portrayed the creators of the game as three beer-loving Canadians. In September 2004, [|Roger Lodge] hosted a sports trivia game show on [|ESPN] based on Trivial Pursuit. Called //ESPN Trivial Pursuit//, it lasted five episodes. The game is sometimes incorrectly called "Trivial Pursuits". This common mistake is illustrated in the " [|Jolly Boys' Outing] " episode of //[|Only Fools and Horses]//, in which [|Del Boy] refers to the game by this name, despite the other characters using its correct name. In [|Spain], a version of the show called //Trivial Pursuit: Spain Plays// will premiere in September 2008 on [|Antena 3]. The Spanish version will have hourlong episodes.[|[7]]